查看日志: sanguobw_test_2/log/gs_2025_9_19.txt
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Debug(<0.9166.5>:role_gain:310) : 加经验 LogType guard_pass_rewrad exp 200
=INFO REPORT==== 2025-09-22 15:47:13 ===
Debug(<0.9166.5>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-22 15:47:13 ===
Debug(<0.9166.5>:main_guard_util:29) : push reward ids [1]
=INFO REPORT==== 2025-09-22 15:47:26 ===
Debug(<0.9166.5>:pp_sys:26) : Content :{"music":true,"sound":true,"rfScale":1}
=INFO REPORT==== 2025-09-22 15:47:41 ===
Debug(<0.9166.5>:item_combine:116) : HeroIds [104030]
=INFO REPORT==== 2025-09-22 15:47:45 ===
Debug(<0.9166.5>:pp_hero:23) : 查看武将ID[1]的详细信息
=INFO REPORT==== 2025-09-22 15:47:47 ===
Debug(<0.9166.5>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}
=INFO REPORT==== 2025-09-22 15:47:48 ===
Debug(<0.9166.5>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}
=INFO REPORT==== 2025-09-22 15:47:50 ===
Debug(<0.9166.5>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}
=INFO REPORT==== 2025-09-22 15:47:50 ===
Debug(<0.9166.5>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}
=INFO REPORT==== 2025-09-22 15:47:55 ===
Debug(<0.9166.5>:hero_attr:188) : FormationHaloRealmMap #{1=>[1,3,3]}
=INFO REPORT==== 2025-09-22 15:47:55 ===
Debug(<0.9166.5>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}
=INFO REPORT==== 2025-09-22 15:47:55 ===
Debug(<0.9166.5>:combat:107) : AtkHaloId 0 DefHaloId 0
=INFO REPORT==== 2025-09-22 15:47:55 ===
Debug(<0.9166.5>:combat_ga_skill:28) : combat_begin
=INFO REPORT==== 2025-09-22 15:47:55 ===
Debug(<0.9166.5>:combat_play:644) : push_play {1,1,0,1758527274,1,20,104,[{2000000012,1,2,<<229,190,144,229,183,158,230,152,138,228,185,190>>,1,1,0,[{1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,11,4,1,2,4780,4780,0,3,0,0},{2,303010,<<233,187,132,231,155,150>>,1,3,2,2,2400,2400,0,3,0,0},{3,104030,<<229,176,145,229,185,180,230,155,185,230,147,141>>,1,4,3,2,3000,3000,0,1,0,0}],[],[#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>0},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000000},#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>0},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{100002,2,0,<<230,161,131,229,155,173,231,187,147,228,185,137,50>>,0,2,0,[{2,301010,<<230,140,129,229,136,128,230,181,129,229,175,135>>,1,1,2,2,1133,1133,0,4,0,0}],[],[]}],[{1,[{1,[{1,1,1,3040401,1,1,1,[],2,2,[{2,-521}]},{1,1,1,3040401,1,1,1,[{9,2}],2,2,[]}]},{2,[{2,1,1,3010101,1,2,2,[],2,1,[{2,-275}]},{2,1,1,3010101,1,2,2,[{9,2}],2,1,[]}]},{3,[{3,1,1,3030101,1,2,1,[],2,2,[{2,-235}]},{3,1,1,3030101,1,2,1,[{9,2}],2,2,[]}]},{4,[{4,1,1,1040301,1,3,1,[],2,2,[{2,-151}]},{4,1,1,1040301,1,3,1,[{9,2}],2,2,[]}]}],[]},{2,[{1,[{1,1,1,3040402,1,1,1,[{9,-4}],2,2,[]},{1,1,1,3040402,1,1,1,[],2,2,[{2,-891}]}]}],[]}],[{1,1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,11,4,1412,0,0,0,0,0,0,0,0},{2,1,303010,<<233,187,132,231,155,150>>,1,3,235,0,0,0,0,0,0,0,0},{3,1,104030,<<229,176,145,229,185,180,230,155,185,230,147,141>>,1,4,151,0,0,0,0,0,0,0,0},{2,2,301010,<<230,140,129,229,136,128,230,181,129,229,175,135>>,1,1,275,0,0,0,0,0,0,1,0}],[],1}
=INFO REPORT==== 2025-09-22 15:47:55 ===
Debug(<0.9166.5>:main_guard:577) : GuardTimeList [{2,1200,0}]
=INFO REPORT==== 2025-09-22 15:47:55 ===
Debug(<0.9166.5>:role_gain:310) : 加经验 LogType guard_pass_rewrad exp 200
=INFO REPORT==== 2025-09-22 15:47:59 ===
Debug(<0.3761.0>:hongbao_event:223) : check_delete
=INFO REPORT==== 2025-09-22 15:47:59 ===
Info(<0.3761.0>:hongbao_event:239) : 红包删除 数量: 0
=INFO REPORT==== 2025-09-22 15:48:05 ===
Debug(<0.9166.5>:pp_sys:26) : Content :{"music":true,"sound":true,"rfScale":1}
=INFO REPORT==== 2025-09-22 15:48:10 ===
Debug(<0.9166.5>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}
=INFO REPORT==== 2025-09-22 15:48:10 ===
Debug(<0.9166.5>:combat:107) : AtkHaloId 0 DefHaloId 0
=INFO REPORT==== 2025-09-22 15:48:10 ===
Debug(<0.9166.5>:combat_ga_skill:28) : combat_begin
=INFO REPORT==== 2025-09-22 15:48:10 ===
Debug(<0.9166.5>:combat_play:644) : push_play {1,1,0,1758527290,1,20,104,[{2000000012,1,2,<<229,190,144,229,183,158,230,152,138,228,185,190>>,1,1,0,[{1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,11,4,1,2,4780,4780,0,3,0,0},{2,303010,<<233,187,132,231,155,150>>,1,3,2,2,2400,2400,0,3,0,0},{3,104030,<<229,176,145,229,185,180,230,155,185,230,147,141>>,1,4,3,2,3000,3000,0,1,0,0}],[],[#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>0},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000000},#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>0},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{100003,2,0,<<230,161,131,229,155,173,231,187,147,228,185,137,51>>,0,2,0,[{3,301010,<<230,140,129,229,136,128,230,181,129,229,175,135>>,2,1,3,2,1271,1271,0,4,0,0},{1,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,2,3,1,2,1271,1271,0,4,0,0}],[],[]}],[{1,[{1,[{1,1,1,3040401,1,1,1,[],1,2,[{2,-512}]},{1,1,1,3040401,1,1,1,[{9,2}],1,2,[]}]},{2,[{2,1,1,4030101,1,1,2,[],1,1,[{3,-272}]},{2,1,1,4030101,1,1,2,[{9,2}],1,1,[]}]},{3,[{3,1,1,3030101,1,2,1,[],1,2,[{2,-230}]},{3,1,1,3030101,1,2,1,[{9,2}],1,2,[]}]},{4,[{4,1,1,3010101,1,3,2,[],3,1,[{2,-260}]},{4,1,1,3010101,1,3,2,[{9,2}],3,1,[]}]},{5,[{5,1,1,1040301,1,3,1,[],3,2,[{2,-150}]},{5,1,1,1040301,1,3,1,[{9,2}],3,2,[]},{5,1,1,1040301,1,3,1,[],1,2,[{2,-151}]}]}],[]},{2,[{1,[{1,1,1,3040402,1,1,1,[{9,-4}],3,2,[]},{1,1,1,3040402,1,1,1,[],3,2,[{2,-903}]},{1,1,1,3040402,1,1,1,[],1,2,[{2,-887}]}]},{2,[{2,1,1,3010102,1,3,2,[{9,-4}],3,1,[]},{2,1,1,3010102,1,3,2,[],3,1,[{2,-887}]}]},{3,[{3,1,1,3030102,1,2,1,[{9,-4}],3,2,[]},{3,1,1,3030102,1,2,1,[],3,2,[{2,-385}]}]}],[]}],[{1,1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,11,4,2302,0,0,0,0,0,0,0,0},{2,1,303010,<<233,187,132,231,155,150>>,1,3,615,0,0,0,0,0,0,0,0},{3,1,104030,<<229,176,145,229,185,180,230,155,185,230,147,141>>,1,4,301,0,0,0,0,0,0,0,0},{1,2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,2,3,272,0,0,0,0,0,0,1,0},{3,2,301010,<<230,140,129,229,136,128,230,181,129,229,175,135>>,2,1,1147,0,0,0,0,0,0,1,0}],[],1}
=INFO REPORT==== 2025-09-22 15:48:10 ===
Debug(<0.9166.5>:main_guard:577) : GuardTimeList [{3,1200,0}]
=INFO REPORT==== 2025-09-22 15:48:10 ===
Debug(<0.9166.5>:role_gain:310) : 加经验 LogType guard_pass_rewrad exp 200
=INFO REPORT==== 2025-09-22 15:48:10 ===
Debug(<0.9166.5>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-22 15:48:27 ===
Debug(<0.9166.5>:pp_sys:26) : Content :{"music":true,"sound":true,"rfScale":1}
=INFO REPORT==== 2025-09-22 15:48:55 ===
Debug(<0.9166.5>:main_guard:577) : GuardTimeList [{4,7200,0}]
=INFO REPORT==== 2025-09-22 15:48:55 ===
Debug(<0.9166.5>:main_guard:390) : JadeShovelAward :[]
=INFO REPORT==== 2025-09-22 15:48:55 ===
Debug(<0.9166.5>:main_guard:393) : DragonVeinAward :[]
=INFO REPORT==== 2025-09-22 15:48:55 ===
Debug(<0.9166.5>:role_gain:310) : 加经验 LogType auto_reward_hook exp 2400
=INFO REPORT==== 2025-09-22 15:48:55 ===
Debug(<0.9166.5>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-22 15:48:55 ===
Debug(<0.9166.5>:maze_api:166) : check_reset lev_up