查看日志: sanguobw_test_5/log/gs_2025_8_27.txt
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#{eid => 100118,
id => 21,
is_fin => 0,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100124,
id => 22,
is_fin => 0,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 0,
id => 23,
is_fin => 0,
is_open => 0,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 0,
id => 24,
is_fin => 0,
is_open => 0,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 0,
id => 25,
is_fin => 0,
is_open => 0,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}}]
=INFO REPORT==== 2025-08-28 11:34:24 ===
Debug(<0.3523.0>:rank_listener:192) : 冒险排行榜
=INFO REPORT==== 2025-08-28 11:34:25 ===
Debug(<0.26678.0>:adventure_util:402) : PT_SC_11087 {[{21501,1}]}
=INFO REPORT==== 2025-08-28 11:34:25 ===
Debug(<0.3523.0>:rank_listener:192) : 冒险排行榜
=INFO REPORT==== 2025-08-28 11:34:28 ===
Debug(<0.26678.0>:pp_sys:26) : Content :{"music":false,"sound":false,"rfScale":2}
=INFO REPORT==== 2025-08-28 11:34:28 ===
Debug(<0.26678.0>:adventure_event:116) : Msg 格子对应事件已完成
=INFO REPORT==== 2025-08-28 11:34:31 ===
Debug(<0.26678.0>:pp_dungeon:252) : PT_CS_11066 {7,6,0}
=INFO REPORT==== 2025-08-28 11:34:31 ===
Debug(<0.26678.0>:combat:68) : combat start CombatType 12 StartArgs {combat_start_arg,0,15,107,[{5,[{{5000000003,6},10000}]}],[21501],[],[],[],[],true,true,0,0}
=INFO REPORT==== 2025-08-28 11:34:31 ===
Debug(<0.26678.0>:combat:107) : AtkHaloId 0 DefHaloId 0
=INFO REPORT==== 2025-08-28 11:34:31 ===
Debug(<0.26678.0>:combat_ga_skill:28) : combat_begin
=INFO REPORT==== 2025-08-28 11:34:31 ===
Debug(<0.26678.0>:combat_play:644) : push_play {12,1,0,1756352071,1,15,107,[{5000000003,1,5,<<231,155,138,229,183,158,229,174,143,231,161,149>>,0,3,0,[{2,305020,<<229,145,168,231,145,156>>,185,9,2,4,430562,430562,0,3,0,0}],[],[#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>4},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000007},#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>3000001},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{500011,2,0,<<49,229,177,130,46,230,155,185,228,188,145>>,0,2,0,[{2,101010,<<230,155,185,228,188,145>>,50,1,2,2,23546,23546,0,1,0,0}],[],[]}],[{1,[{2,[{2,1,1,3050202,1,2,1,[{9,-4}],2,2,[]},{2,1,1,3050202,1,2,1,[],2,2,[{2,-72081}]}]}],[{1,[{1,1,1,1,21501,0,0,0,0,0,2,1,[]}]},{2,[{2,1,3,0,801,0,2,2,2,1,2,2,[]}]}]}],[{2,1,305020,<<229,145,168,231,145,156>>,185,9,72081,0,0,0,0,0,0,0,0},{2,2,101010,<<230,155,185,228,188,145>>,50,1,0,0,0,0,0,0,0,1,0}],[],0}
=INFO REPORT==== 2025-08-28 11:34:31 ===
Debug(<0.26678.0>:adventure:262) : FinGridId 7 HasFinIds [7,17,21] NewOpenIds [11,12,1,2,6]
=INFO REPORT==== 2025-08-28 11:34:31 ===
Debug(<0.26678.0>:adventure_shop:59) : NewShopItemList [#{aid=>6,grid_id=>11,is_sell=>0,item_id=>101004,layer=>1,map_name=>adventure_shop_item_map},#{aid=>5,grid_id=>11,is_sell=>0,item_id=>102018,layer=>1,map_name=>adventure_shop_item_map},#{aid=>4,grid_id=>11,is_sell=>0,item_id=>103001,layer=>1,map_name=>adventure_shop_item_map},#{aid=>3,grid_id=>22,is_sell=>0,item_id=>101004,layer=>1,map_name=>adventure_shop_item_map},#{aid=>2,grid_id=>22,is_sell=>0,item_id=>102004,layer=>1,map_name=>adventure_shop_item_map},#{aid=>1,grid_id=>22,is_sell=>0,item_id=>103024,layer=>1,map_name=>adventure_shop_item_map}]
=INFO REPORT==== 2025-08-28 11:34:31 ===
Debug(<0.26678.0>:adventure_event:293) : NewGrid List:[#{eid => 100117,
id => 1,
is_fin => 0,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],