Debug(<0.26678.0>:combat_play:644) : push_play {12,1,0,1756352159,1,15,107,[{5000000003,1,5,<<231,155,138,229,183,158,229,174,143,231,161,149>>,0,3,0,[{2,305020,<<229,145,168,231,145,156>>,185,9,2,4,430562,430562,0,3,0,0}],[],[#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>4},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000007},#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>3000001},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{500024,2,0,<<50,229,177,130,46,233,153,182,232,176,166>>,0,2,0,[{2,401010,<<233,153,182,232,176,166>>,66,1,2,2,38786,38786,0,4,0,0}],[],[]}],[{1,[{2,[{2,1,1,3050202,1,2,1,[{9,-4}],2,2,[]},{2,1,1,3050202,1,2,1,[],2,2,[{2,-72194}]}]}],[{1,[{1,1,1,1,21101,0,0,0,0,0,2,1,[]},{1,1,1,2,21601,0,0,0,0,0,2,1,[]},{1,1,1,3,21501,0,0,0,0,0,2,1,[]}]},{2,[{2,1,3,0,801,0,2,2,2,1,2,2,[]}]}]}],[{2,1,305020,<<229,145,168,231,145,156>>,185,9,72194,0,0,0,0,0,0,0,0},{2,2,401010,<<233,153,182,232,176,166>>,66,1,0,0,0,0,0,0,0,1,0}],[],0}
=INFO REPORT==== 2025-08-28 11:36:00 ===
Debug(<0.26678.0>:adventure:262) : FinGridId 9 HasFinIds [1,2,6,7,9,19] NewOpenIds [14,15,3,8,4,5,10]
=INFO REPORT==== 2025-08-28 11:36:00 ===
Debug(<0.26678.0>:adventure_event:293) : NewGrid List:[#{eid => 100218,
id => 1,
is_fin => 1,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100219,
id => 2,
is_fin => 1,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100219,
id => 3,
is_fin => 0,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100208,
id => 4,
is_fin => 0,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100221,
id => 5,
is_fin => 0,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100221,
id => 6,
is_fin => 1,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100201,
id => 7,
is_fin => 1,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100000,
id => 8,
is_fin => 0,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,
enemy_hp_list => [],
god_shop_items => [],
id => 0,
index => 0,
map_name => adventure_grid_val_map}},
#{eid => 100204,
id => 9,
is_fin => 1,
is_open => 1,
map_name => adventure_grid_map,
val => #{count => 0,