查看日志: sanguobw_test_5/log/gs_2025_8_27.txt
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Debug(<0.30989.1>:yy_new_hero_upstar:205) : 新武将升星有礼活动关闭 0 0 0
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:maze_api:166) : check_reset login
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:yy_acc_cost:197) : yy_acc_cost map #{activity_id=>0,map_name=>yy_acc_cost_map,reward_his=>[],start_time=>0,total=>0}
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:role_api:450) : PT_SC_12011 Fc 0 Money 0 max_fc 0 前端版本 none
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:rank_listener:245) : exit_rank Type, Value, RankRc {2,5000000004}
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:yy_active_task:167) : 自动触发活跃任务
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:yy_active_task:170) : 自动触发活跃任务 Active 0
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3]}
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:role_log:96) : Day_login_count 0
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:pp_mail:23) :
RoleId:5000000004, Name:乐安郡嫣娆9761, MailLen:0
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:hero_util:42) : List 1
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:pp_maze:179) : PT_CS_20230
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:open_skin_gift:88) : Data {0,0,1569686399,3001,2501,[{2,1980},{2000102,1},{1000080,10},{2000065,1}]}
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:point_hero_api:149) : info Data :{3,1570118399,0,[{105020,50,0,999},{105030,50,0,999},{205050,50,0,999},{205080,50,0,999},{305020,50,0,999},{305060,50,0,999},{405050,50,0,999},{405030,50,0,999}],60,-1,0,20,99999,0}
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:questionnaire:45) : Data {0,0,0,0}
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:kfwarlords_api:193) : {NewStatus, Stage, Battle_status, Battle_status_end_time, TrialLoop, Battle_loop, EndTime} {0,0,0,0,0,0}
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:jade_mine:126) : PT_SC_20101 {0,[{1,0,0,0},{2,0,0,0},{3,0,0,0},{4,0,0,0},{5,0,0,0},{6,0,0,0}],1}
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:pp_jade_mine:86) : PT_CS_20110
=INFO REPORT==== 2025-08-29 16:52:44 ===
Debug(<0.30989.1>:charge_first648:218) : PT_SC_12310 IsShow 0, Status 0 list [{9040210,1},{405080,50},{13,2000000}] IsAlert 0 EndTime 1570377599
=INFO REPORT==== 2025-08-29 16:52:46 ===
Debug(<0.30989.1>:pp_sys:26) : Content :{"music":true}
=INFO REPORT==== 2025-08-29 16:52:46 ===
Debug(<0.30989.1>:pp_sys:26) : Content :{"music":true,"sound":true}
=INFO REPORT==== 2025-08-29 16:53:02 ===
Debug(<0.30989.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}
=INFO REPORT==== 2025-08-29 16:53:04 ===
Debug(<0.30989.1>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}
=INFO REPORT==== 2025-08-29 16:53:04 ===
Debug(<0.30989.1>:combat:107) : AtkHaloId 0 DefHaloId 0
=INFO REPORT==== 2025-08-29 16:53:04 ===
Debug(<0.30989.1>:combat_ga_skill:28) : combat_begin
=INFO REPORT==== 2025-08-29 16:53:04 ===
Debug(<0.30989.1>:combat_play:644) : push_play {1,1,0,1569953830,1,20,104,[{5000000004,1,5,<<228,185,157,231,156,159,233,131,161,233,185,143,230,182,155>>,1,1,0,[{1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,1,4,1,2,3000,3000,0,3,0,0},{2,303010,<<233,187,132,231,155,150>>,1,3,2,2,2400,2400,0,3,0,0}],[],[#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>0},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000000},#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>0},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{100001,2,0,<<230,161,131,229,155,173,231,187,147,228,185,137,49>>,0,2,0,[{2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,1,3,2,2,1072,1072,0,4,0,0}],[],[]}],[{1,[{1,[{1,1,1,3040401,1,1,1,[],2,2,[{2,-295}]},{1,1,1,3040401,1,1,1,[{9,2}],2,2,[]}]},{2,[{2,1,1,4030101,1,2,2,[],2,1,[{2,-256}]},{2,1,1,4030101,1,2,2,[{9,2}],2,1,[]}]},{3,[{3,1,1,3030101,1,2,1,[],2,2,[{2,-243}]},{3,1,1,3030101,1,2,1,[{9,2}],2,2,[]}]}],[]},{2,[{1,[{1,1,1,3040402,1,1,1,[{9,-4}],2,2,[]},{1,1,1,3040402,1,1,1,[],2,2,[{2,-517}]}]},{2,[{2,1,1,4030102,1,2,2,[{9,-4}],2,1,[]},{2,1,1,4030102,1,2,2,[],2,1,[{2,-615}]}]},{3,[{3,1,1,3030102,1,2,1,[{9,-4}],2,2,[]},{3,1,1,3030102,1,2,1,[],2,2,[{2,-412}]}]}],[]}],[{1,1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,1,4,812,0,0,0,0,0,0,0,0},{2,1,303010,<<233,187,132,231,155,150>>,1,3,655,0,0,0,0,0,0,0,0},{2,2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,1,3,871,0,0,0,0,0,0,1,0}],[],1}
=INFO REPORT==== 2025-08-29 16:53:04 ===
Debug(<0.30989.1>:main_guard:577) : GuardTimeList [{1,1200,0}]
=INFO REPORT==== 2025-08-29 16:53:04 ===
Debug(<0.30989.1>:role_gain:310) : 加经验 LogType guard_pass_rewrad exp 200
=INFO REPORT==== 2025-08-29 16:53:04 ===
Debug(<0.30989.1>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-08-29 16:53:04 ===
Debug(<0.30989.1>:main_guard_util:29) : push reward ids [1]
=INFO REPORT==== 2025-08-29 16:53:18 ===
Debug(<0.30989.1>:pp_sys:26) : Content :{"music":true,"sound":true,"rfScale":1}
=INFO REPORT==== 2025-08-29 16:53:29 ===
Debug(<0.29275.1>:role:942) : do_stop _Id 5000000003
=INFO REPORT==== 2025-08-29 16:53:29 ===
Debug(<0.29275.1>:activity_event_api:211) : role_logout id 5000000003 event_id 0 event_temp_kid 0 event_temp_type 0 event_back_pid 0