查看日志: sanguobw_test_5/log/gs_2025_9_16.txt
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Debug(<0.15282.0>:open_skin_gift:88) : Data {0,0,1569686399,3001,2501,[{2,1980},{2000102,1},{1000080,10},{2000065,1}]}
=INFO REPORT==== 2025-09-17 10:09:30 ===
Debug(<0.15282.0>:point_hero_api:149) : info Data :{1,1758124799,0,[{105010,50,0,999},{105050,50,0,999},{205010,50,0,999},{205040,50,0,999},{305040,50,0,999},{305050,50,0,999},{405010,50,0,999},{405060,50,0,999}],60,-1,0,20,99999,0}
=INFO REPORT==== 2025-09-17 10:09:30 ===
Debug(<0.15282.0>:questionnaire:45) : Data {0,0,0,0}
=INFO REPORT==== 2025-09-17 10:09:30 ===
Debug(<0.15282.0>:kfwarlords_api:193) : {NewStatus, Stage, Battle_status, Battle_status_end_time, TrialLoop, Battle_loop, EndTime} {0,0,0,0,0,0}
=INFO REPORT==== 2025-09-17 10:09:30 ===
Debug(<0.15282.0>:jade_mine:126) : PT_SC_20101 {0,[{1,0,0,0},{2,0,0,0},{3,0,0,0},{4,0,0,0},{5,0,0,0},{6,0,0,0}],1}
=INFO REPORT==== 2025-09-17 10:09:30 ===
Debug(<0.15282.0>:pp_jade_mine:86) : PT_CS_20110
=INFO REPORT==== 2025-09-17 10:09:30 ===
Debug(<0.15282.0>:charge_first648:218) : PT_SC_12310 IsShow 0, Status 0 list [{9040210,1},{405080,50},{13,2000000}] IsAlert 0 EndTime 1570377599
=INFO REPORT==== 2025-09-17 10:09:49 ===
Debug(<0.15282.0>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}
=INFO REPORT==== 2025-09-17 10:09:49 ===
Debug(<0.15282.0>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}
=INFO REPORT==== 2025-09-17 10:09:49 ===
Debug(<0.15282.0>:combat:107) : AtkHaloId 0 DefHaloId 0
=INFO REPORT==== 2025-09-17 10:09:49 ===
Debug(<0.15282.0>:combat_ga_skill:28) : combat_begin
=INFO REPORT==== 2025-09-17 10:09:50 ===
Debug(<0.15282.0>:combat_play:644) : push_play {1,1,0,1758074989,1,20,104,[{5000000005,1,5,<<230,176,184,230,152,140,233,131,161,229,173,144,233,170,158>>,1,1,0,[{1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,1,4,1,2,5000,5000,0,3,0,0},{2,303010,<<233,187,132,231,155,150>>,1,3,2,2,4400,4400,0,3,0,0}],[],[#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>0},#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>0},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000000},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{100001,2,0,<<230,161,131,229,155,173,231,187,147,228,185,137,49>>,0,2,0,[{2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,1,3,2,2,1072,1072,0,4,0,0}],[],[]}],[{1,[{1,[{1,1,1,3040401,1,1,1,[],2,2,[{2,-478}]},{1,1,1,3040401,1,1,1,[{9,2}],2,2,[]}]},{2,[{2,1,1,4030101,1,2,2,[],2,1,[{2,-264}]},{2,1,1,4030101,1,2,2,[{9,2}],2,1,[]}]},{3,[{3,1,1,3030101,1,2,1,[],2,2,[{2,-436}]},{3,1,1,3030101,1,2,1,[{9,2}],2,2,[]}]}],[]},{2,[{1,[{1,1,1,3040402,1,1,1,[{9,-4}],2,2,[]},{1,1,1,3040402,1,1,1,[],2,2,[{2,-816}]}]}],[]}],[{1,1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,1,4,1294,0,0,0,0,0,0,0,0},{2,1,303010,<<233,187,132,231,155,150>>,1,3,436,0,0,0,0,0,0,0,0},{2,2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,1,3,264,0,0,0,0,0,0,1,0}],[],1}
=INFO REPORT==== 2025-09-17 10:09:50 ===
Debug(<0.15282.0>:main_guard:577) : GuardTimeList [{1,1200,0}]
=INFO REPORT==== 2025-09-17 10:09:50 ===
Debug(<0.15282.0>:role_gain:310) : 加经验 LogType guard_pass_rewrad exp 200
=INFO REPORT==== 2025-09-17 10:09:50 ===
Debug(<0.15282.0>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-17 10:09:50 ===
Debug(<0.15282.0>:main_guard_util:29) : push reward ids [1]
=INFO REPORT==== 2025-09-17 10:09:59 ===
Debug(<0.15282.0>:pp_sys:26) : Content :{"music":true,"sound":true,"rfScale":1}
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:main_guard:577) : GuardTimeList [{2,0,0},{1,43200,0}]
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:main_guard:238) : JadeShovelAward :[]
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:main_guard:241) : DragonVeinAward :[]
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:role_gain:310) : 加经验 LogType reward_hook exp 7200
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-17 10:10:05 ===
Debug(<0.15282.0>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-09-17 10:10:06 ===
Debug(<0.15282.0>:rank:240) : 尝试在榜单获取自身排名:3
=INFO REPORT==== 2025-09-17 10:10:06 ===
Debug(<0.15282.0>:rank:240) : 尝试在榜单获取自身排名:4
=INFO REPORT==== 2025-09-17 10:10:06 ===
Debug(<0.15282.0>:rank:240) : 尝试在榜单获取自身排名:5
=INFO REPORT==== 2025-09-17 10:10:06 ===
Debug(<0.15282.0>:rank_convert:71) : Max 1
=INFO REPORT==== 2025-09-17 10:10:06 ===
Debug(<0.15282.0>:rank:117) : 尝试在帮派榜单获取自身排名:6
=INFO REPORT==== 2025-09-17 10:10:06 ===
Debug(<0.15282.0>:rank:240) : 尝试在榜单获取自身排名:2
=INFO REPORT==== 2025-09-17 10:10:06 ===
Debug(<0.15282.0>:rank:240) : 尝试在榜单获取自身排名:7
=INFO REPORT==== 2025-09-17 10:10:11 ===
Debug(<0.15282.0>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}