查看日志: sanguobw_test_6/log/gs_2025_9_16.txt
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=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 113星武将, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 114星武将, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 115星武将, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:565) : combat_eff_ga_star StarInfo1 #{0=>0,1=>0,2=>0,3=>0,4=>0,5=>0}
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 0星神器, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 1星神器, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 2星神器, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 3星神器, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 4星神器, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 5星神器, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:576) : combat_eff_item 1000050 209
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 剩余进阶丹数量, Schedule209
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:584) : combat_eff_gold 44028
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 元宝数量, Schedule44028
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 4星红装, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 5星红装, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 6星红装, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 宝器等级, Schedule0.0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 宝器精炼, Schedule0.0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 全宝器命格等级, Schedule0.0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:699) : combat_eff_all_seal 0 0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 红宝器数量, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 全宝器数量, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 红宝器命格等级, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 非宝器命格等级, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 属性玉石, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 技能玉石, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 金锦囊, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 红锦囊, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 神兵, Schedule0.0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 战马等级, Schedule0.0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:flog:1244) : combat Type 0阶战马, Schedule0
=INFO REPORT==== 2025-09-17 09:11:18 ===
Debug(<0.14314.0>:open_skin_gift:88) : Data {0,0,1756742399,3001,2501,[{2,1980},{2000102,1},{1000080,10},{2000065,1}]}
=INFO REPORT==== 2025-09-17 09:11:18 ===