查看日志: sanguobw_test_6/log/gs_2025_9_9.txt

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=INFO REPORT==== 2025-09-10 19:04:36 ===
Debug(<0.7094.1>:pp_jade_mine:86) : PT_CS_20110

=INFO REPORT==== 2025-09-10 19:04:36 ===
Debug(<0.7094.1>:charge_first648:218) : PT_SC_12310 IsShow 0, Status 0 list [{9040210,1},{405080,50},{13,2000000}] IsAlert 0 EndTime 1757433599

=INFO REPORT==== 2025-09-10 19:04:38 ===
Debug(<0.7094.1>:pp_sys:26) : Content :{"music":true} 

=INFO REPORT==== 2025-09-10 19:04:38 ===
Debug(<0.7094.1>:pp_sys:26) : Content :{"music":true,"sound":true} 

=INFO REPORT==== 2025-09-10 19:04:38 ===
Debug(<0.3481.0>:flog_formation_mgr:182) : tick

=INFO REPORT==== 2025-09-10 19:04:57 ===
Debug(<0.7094.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}

=INFO REPORT==== 2025-09-10 19:04:59 ===
Debug(<0.7094.1>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}

=INFO REPORT==== 2025-09-10 19:04:59 ===
Debug(<0.7094.1>:combat:107) : AtkHaloId 0 DefHaloId 0

=INFO REPORT==== 2025-09-10 19:04:59 ===
Debug(<0.7094.1>:combat_ga_skill:28) : combat_begin 

=INFO REPORT==== 2025-09-10 19:04:59 ===
Debug(<0.7094.1>:combat_play:644) : push_play {1,1,0,1759298713,1,20,104,[{6000000008,1,6,<<229,185,189,229,183,158,232,161,128,232,140,151>>,0,1,0,[{1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,1,4,1,2,3000,3000,0,3,0,0},{2,303010,<<233,187,132,231,155,150>>,1,3,2,2,2400,2400,0,3,0,0}],[],[#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>0},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000000},#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>0},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{100001,2,0,<<230,161,131,229,155,173,231,187,147,228,185,137,49>>,0,2,0,[{2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,1,3,2,2,1072,1072,0,4,0,0}],[],[]}],[{1,[{1,[{1,1,1,3040401,1,1,1,[],2,2,[{2,-299}]},{1,1,1,3040401,1,1,1,[{9,2}],2,2,[]}]},{2,[{2,1,1,4030101,1,2,2,[],2,1,[{3,-334}]},{2,1,1,4030101,1,2,2,[{9,2}],2,1,[]}]},{3,[{3,1,1,3030101,1,2,1,[],2,2,[{2,-242}]},{3,1,1,3030101,1,2,1,[{9,2}],2,2,[]}]}],[]},{2,[{1,[{1,1,1,3040402,1,1,1,[{9,-4}],2,2,[]},{1,1,1,3040402,1,1,1,[],2,2,[{2,-503}]}]},{2,[{2,1,1,4030102,1,2,2,[{9,-4}],2,1,[]},{2,1,1,4030102,1,2,2,[],2,1,[{2,-615}]}]},{3,[{3,1,1,3030102,1,2,1,[{9,-4}],2,2,[]},{3,1,1,3030102,1,2,1,[],2,2,[{2,-414}]}]}],[]}],[{1,1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,1,4,802,0,0,0,0,0,0,0,0},{2,1,303010,<<233,187,132,231,155,150>>,1,3,656,0,0,0,0,0,0,0,0},{2,2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,1,3,949,0,0,0,0,0,0,1,0}],[],1}

=INFO REPORT==== 2025-09-10 19:04:59 ===
Debug(<0.7094.1>:main_guard:577) : GuardTimeList [{1,1200,0}]

=INFO REPORT==== 2025-09-10 19:04:59 ===
Debug(<0.7094.1>:role_gain:310) : 加经验 LogType guard_pass_rewrad exp 200

=INFO REPORT==== 2025-09-10 19:04:59 ===
Debug(<0.7094.1>:maze_api:166) : check_reset lev_up

=INFO REPORT==== 2025-09-10 19:04:59 ===
Debug(<0.7094.1>:main_guard_util:29) : push reward ids [1]

=INFO REPORT==== 2025-09-10 19:05:15 ===
Debug(<0.3590.0>:background_gc:161) : backgroup gc run len 478

=INFO REPORT==== 2025-09-10 19:06:03 ===
Debug(<0.7094.1>:pp_sys:26) : Content :{"music":true,"sound":true,"rfScale":1} 

=INFO REPORT==== 2025-09-10 19:07:36 ===
Debug(<0.3403.0>:sys_stat_mgr:55) : MaxNum 4

=INFO REPORT==== 2025-09-10 19:07:36 ===
Debug(<3162.25374.0>:clusters_world_center:103) : reg_srv_to_world_async:{'sanguobw_test_6@127.0.0.1',afgndfgsdfg,6,[116,101,115,116],[],1756137600,2,150,10,8253}
** at node sanguobw_testcross_1@127.0.0.1 **

=INFO REPORT==== 2025-09-10 19:07:46 ===
Debug(<0.7094.1>:item_combine:116) : HeroIds [104030]

=INFO REPORT==== 2025-09-10 19:07:52 ===
Debug(<0.7094.1>:pp_hero:23) : 查看武将ID[1]的详细信息

=INFO REPORT==== 2025-09-10 19:07:53 ===
Debug(<0.7094.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}

=INFO REPORT==== 2025-09-10 19:07:54 ===
Debug(<0.7094.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}

=INFO REPORT==== 2025-09-10 19:07:56 ===
Debug(<0.7094.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}

=INFO REPORT==== 2025-09-10 19:07:56 ===
Debug(<0.7094.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}

=INFO REPORT==== 2025-09-10 19:08:03 ===
Debug(<0.7094.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[1,3,3]}

=INFO REPORT==== 2025-09-10 19:08:05 ===
Debug(<0.7094.1>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}

=INFO REPORT==== 2025-09-10 19:08:05 ===
Debug(<0.7094.1>:combat:107) : AtkHaloId 0 DefHaloId 0

=INFO REPORT==== 2025-09-10 19:08:05 ===
Debug(<0.7094.1>:combat_ga_skill:28) : combat_begin 

=INFO REPORT==== 2025-09-10 19:08:05 ===
Debug(<0.7094.1>:combat_play:644) : push_play {1,1,0,1759298900,1,20,104,[{6000000008,1,6,<<229,185,189,229,183,158,232,161,128,232,140,151>>,0,1,0,[{1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,11,4,1,2,4780,4780,0,3,0,0},{2,303010,<<233,187,132,231,155,150>>,1,3,2,2,2400,2400,0,3,0,0},{3,104030,<<229,176,145,229,185,180,230,155,185,230,147,141>>,1,4,3,2,3000,3000,0,1,0,0}],[],[#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>0},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000000},#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>0},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{100002,2,0,<<230,161,131,229,155,173,231,187,147,228,185,137,50>>,0,2,0,[{2,301010,<<230,140,129,229,136,128,230,181,129,229,175,135>>,1,1,2,2,1133,1133,0,4,0,0}],[],[]}],[{1,[{1,[{1,1,1,3040401,1,1,1,[],2,2,[{2,-533}]},{1,1,1,3040401,1,1,1,[{9,2}],2,2,[]}]},{2,[{2,1,1,3010101,1,2,2,[],2,1,[{2,-269}]},{2,1,1,3010101,1,2,2,[{9,2}],2,1,[]}]},{3,[{3,1,1,3030101,1,2,1,[],2,2,[{2,-233}]},{3,1,1,3030101,1,2,1,[{9,2}],2,2,[]}]},{4,[{4,1,1,1040301,1,3,1,[],2,2,[{2,-153}]},{4,1,1,1040301,1,3,1,[{9,2}],2,2,[]}]}],[]},{2,[{1,[{1,1,1,3040402,1,1,1,[{9,-4}],2,2,[]},{1,1,1,3040402,1,1,1,[],2,2,[{2,-921}]}]}],[]}],[{1,1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,11,4,1454,0,0,0,0,0,0,0,0},{2,1,303010,<<233,187,132,231,155,150>>,1,3,233,0,0,0,0,0,0,0,0},{3,1,104030,<<229,176,145,229,185,180,230,155,185,230,147,141>>,1,4,153,0,0,0,0,0,0,0,0},{2,2,301010,<<230,140,129,229,136,128,230,181,129,229,175,135>>,1,1,269,0,0,0,0,0,0,1,0}],[],1}

=INFO REPORT==== 2025-09-10 19:08:05 ===
Debug(<0.7094.1>:main_guard:577) : GuardTimeList [{2,1200,0}]

=INFO REPORT==== 2025-09-10 19:08:05 ===
Debug(<0.7094.1>:role_gain:310) : 加经验 LogType guard_pass_rewrad exp 200

=INFO REPORT==== 2025-09-10 19:08:15 ===
Debug(<0.7094.1>:pp_sys:26) : Content :{"music":true,"sound":true,"rfScale":1} 

=INFO REPORT==== 2025-09-10 19:09:14 ===
Debug(<0.3590.0>:background_gc:184) : backgroup gc over