查看日志: sanguobw_test_8/log/gs_2025_10_18.txt
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=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:rank_listener:245) : exit_rank Type, Value, RankRc {2,8000000003}
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:yy_active_task:167) : 自动触发活跃任务
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:yy_active_task:170) : 自动触发活跃任务 Active 0
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3]}
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:role_log:94) : Day_login_count 0
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:pp_mail:23) :
RoleId:8000000003, Name:酒泉郡稚晴6764, MailLen:0
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:hero_util:42) : List 1
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:pp_acc_day_charge:269) : ==>Get PT_CS_19186
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:pp_maze:179) : PT_CS_20230
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:open_skin_gift:88) : Data {0,0,1610035199,3001,2501,[{2,1980},{2000102,1},{1000080,10},{2000065,1}]}
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:point_hero_api:149) : info Data :{3,1761062399,0,[{105020,50,0,999},{105030,50,0,999},{205050,50,0,999},{205080,50,0,999},{305020,50,0,999},{305060,50,0,999},{405050,50,0,999},{405030,50,0,999}],60,-1,0,20,99999,0}
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:questionnaire:45) : Data {0,0,0,0}
=INFO REPORT==== 2025-10-20 14:45:39 ===
Debug(<0.30621.1>:kfwarlords_api:193) : {NewStatus, Stage, Battle_status, Battle_status_end_time, TrialLoop, Battle_loop, EndTime} {0,0,0,0,0,0}
=INFO REPORT==== 2025-10-20 14:45:40 ===
Debug(<0.30621.1>:jade_mine:126) : PT_SC_20101 {0,[{1,0,0,0},{2,0,0,0},{3,0,0,0},{4,0,0,0},{5,0,0,0},{6,0,0,0}],1}
=INFO REPORT==== 2025-10-20 14:45:40 ===
Debug(<0.30621.1>:pp_jade_mine:86) : PT_CS_20110
=INFO REPORT==== 2025-10-20 14:45:40 ===
Debug(<0.30621.1>:pp_acc_day_charge:302) : ==>Get PT_CS_19188
=INFO REPORT==== 2025-10-20 14:45:40 ===
Debug(<0.30621.1>:yy_bbdg_api:126) : ==>Send PT_SC_19188 0
=INFO REPORT==== 2025-10-20 14:45:40 ===
Debug(<0.30621.1>:charge_first648:218) : PT_SC_12310 IsShow 0, Status 0 list [{9040210,1},{405080,50},{13,2000000}] IsAlert 0 EndTime 1610726399
=INFO REPORT==== 2025-10-20 14:45:41 ===
Debug(<0.30621.1>:pp_sys:26) : Content :{"music":true}
=INFO REPORT==== 2025-10-20 14:45:41 ===
Debug(<0.30621.1>:pp_sys:26) : Content :{"music":true,"sound":true}
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:hero_attr:188) : FormationHaloRealmMap #{1=>[3,3]}
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:combat:107) : AtkHaloId 0 DefHaloId 0
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:combat_ga_skill:28) : combat_begin
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:combat_play:644) : push_play {1,1,0,1760942827,1,20,104,[{8000000003,1,8,<<230,185,152,230,161,130,233,152,179,233,131,161,228,185,144,233,128,184>>,1,1,0,[{1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,1,4,1,2,3000,3000,0,3,0,0},{2,303010,<<233,187,132,231,155,150>>,1,3,2,2,2400,2400,0,3,0,0}],[],[#{key=>6,map_name=>look_elem_map,mod=>6,str=><<>>,val=>20000001},#{key=>5,map_name=>look_elem_map,mod=>5,str=><<>>,val=>0},#{key=>3,map_name=>look_elem_map,mod=>3,str=><<>>,val=>30404001},#{key=>2,map_name=>look_elem_map,mod=>2,str=><<>>,val=>10000000},#{key=>4,map_name=>look_elem_map,mod=>4,str=><<>>,val=>0},#{key=>1,map_name=>look_elem_map,mod=>1,str=><<>>,val=>100056}]},{100001,2,0,<<230,161,131,229,155,173,231,187,147,228,185,137,49>>,0,2,0,[{2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,1,3,2,2,1072,1072,0,4,0,0}],[],[]}],[{1,[{1,[{1,1,1,3040401,1,1,1,[],2,2,[{2,-301}]},{1,1,1,3040401,1,1,1,[{9,2}],2,2,[]}]},{2,[{2,1,1,4030101,1,2,2,[],2,1,[{3,-333}]},{2,1,1,4030101,1,2,2,[{9,2}],2,1,[]}]},{3,[{3,1,1,3030101,1,2,1,[],2,2,[{2,-241}]},{3,1,1,3030101,1,2,1,[{9,2}],2,2,[]}]}],[]},{2,[{1,[{1,1,1,3040402,1,1,1,[{9,-4}],2,2,[]},{1,1,1,3040402,1,1,1,[],2,2,[{2,-506}]}]},{2,[{2,1,1,4030102,1,2,2,[{9,-4}],2,1,[]},{2,1,1,4030102,1,2,2,[],2,1,[{2,-615}]}]},{3,[{3,1,1,3030102,1,2,1,[{9,-4}],2,2,[]},{3,1,1,3030102,1,2,1,[],2,2,[{2,-406}]}]}],[]}],[{1,1,304040,<<229,176,145,229,165,179,229,176,143,228,185,148>>,1,4,807,0,0,0,0,0,0,0,0},{2,1,303010,<<233,187,132,231,155,150>>,1,3,647,0,0,0,0,0,0,0,0},{2,2,403010,<<230,140,129,230,158,170,230,181,129,229,175,135>>,1,3,948,0,0,0,0,0,0,1,0}],[],1}
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:main_guard:577) : GuardTimeList [{1,1200,0}]
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:role_gain:310) : 加经验 LogType guard_pass_rewrad exp 200
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:maze_api:166) : check_reset lev_up
=INFO REPORT==== 2025-10-20 14:47:07 ===
Debug(<0.30621.1>:main_guard_util:29) : push reward ids [1]
=INFO REPORT==== 2025-10-20 14:47:21 ===
Debug(<0.30621.1>:pp_sys:26) : Content :{"music":true,"sound":true,"rfScale":1}
=INFO REPORT==== 2025-10-20 14:47:23 ===
Debug(<0.30621.1>:combat:68) : combat start CombatType 1 StartArgs {combat_start_arg,0,20,104,[],[],[],[],[],[],true,true,0,1}
=INFO REPORT==== 2025-10-20 14:47:23 ===